The following are the beginning skills you create your
character with. You have 40 points to spread among these
nine skills. Career skills cannot exceed the level of your
special ability skill. No skill may exceed the level of the
stat it is associated with.
Special
Ability: Discovery (INT)
Discovery is the ability to realize the
potential of an idea. Anybody can have an idea, but the
Scientist knows how to get it out of his head and into
his hands. At level 2 you are able to patent simple
improvements on existing tech, at level 6 you can create
new tech and patent significant improvements over
existing tech, at level 9 you are the new Thomas Edison.
Career Skills:
Awareness/Notice (INT) (1) : The trained
ability to spot clues, shadowers, and events. At 2 you'll
notice scraps of paper, doors left ajar, and obvious
expressions. At 8 you're a super sleuth of Columbo
caliber. At 10, you're Sherlock Holmes. Player Skill in
FFRP.
Education/General Knowledge (INT) (4): See
Sciences Education Pack. Your formal
schooling. You must expend 4 Skill Points for every level
of education.
Library Search (INT) (1): The skill of using
compiled information souces to find facts. At 2 you can
use most simple databases, at 6 you can access the
Library Congress, at 9 you can figure out almost any
public database and find obscure facts.
Research and Development (INT) (1): The nuts
and bolts of getting to any discovery/invention.This
includes the practical application of the scientific
method, as well as knowledge of how to obtain funding and
present your discoveries. At level 3 you can get simple
inventions patented, at level 6 you can live off
royalties from your inventions and discoveries, at level
9 you are a developer of breakthroughs.
Basic Tech (TECH) (2): The required skills for
building and repairing simple mechanical and electronic
devices. Level 3 can repair basic wiring and do minor car
repairs, etc, level 6 can repair stereos and TVs or
rebuild an engine, etc, level 9 can build a computer from
scratch, put together a race car engine, or maintain
industrial machinery. Basic Tech does not cover aircraft,
AVs, cryotanks, cyberdecks, cyberware or complex
electronics.
Intuition (INT) (1): The creative factor of
one's thinking that allows one to explore new ideas and
hypothesize based on previous experience and quite often
on a sheer hunch. You are right level x 9% of the
time.
Logic (INT) (1): Logic, as opposed to
intelligence, is the ability to use pure objectivity in
one's thinking. The Spice Girls are a collective 2, Mr.
Spock is a 8, Data is a 10.
Mathematics (INT) (1): The understanding of
calculations and mathematical formulas.
- Numbers and counting
- Simple arithmetic (addition and subtraction of
simple numbers)
- Arithmetic (addition, subtraction, division,
multiplication, decimals, fractions, and
percentages)
- Algebra and geometry
- Trigonometry
- Statistics
- Calculus
- Advanced Calculus
- Theoretical mathematics
- Advanced theoretical mathematics
Science (INT) (1): Knowledge in one specific
area of science. Level 2 is the equivalent of having
taken a college course on the subject, level 6 you could
publish an article in a scientific journal, level 9 you
write textbooks on it and are considered a major expert
in the field.
- Anatomy
- Astronomy (Requires Math
4)
- Biology
- Botony (Requires Biology 2)
- Chemistry (Requires Math
4)
- Genetics (Requires Biology 6)
- Geology (Requires Physics 4)
- Forensics (Requires Biology 2, Physics 2,
Chemistry 2)
- Microbiology (Requires Biology 4, Chemistry
2)
- Oceanography (Requires Biology 2, Chemistry
2)
- Physical Anthropology (Requires Anatomy 4)
- Physics (Requires Math 6)
- Zoology (Requires Biology 4)
For more information please see Skills.
Optional Education
Pack: The Science Education Pack is available for
the career skills of your scientist. This pack is based on
the assumption that the character has attended a college or
university, majoring in Science. You cannot take a higher
education pack than your INT stat. The number of career
skill points and pickup skill points (yes, you must spend
both since you are assumed to have had little time for
extracurricular skill pickup) spent to acquire that level is
indicated following the degree. The level of each skill is
indicated following the skill.
Education Packs are an extremely generous way to pack
your character with skills, based on the assumption that
while in school you spent all your time learning and
therefore got, hello, an education. Remember that you
can't level higher than the stat associated with any skill
or higher in a career skill than your Special Ability
level.
Associate of Science (9, 12)
[Position limit: Lab Assistant] [Minimum
Age: 24 - INT]
Education/General
Knowledge (INT) (3) -- You have an AS in
science with the following skills:
Bachelor of Sciences (15, 16) [Position
limit: Assistant Researcher] [Minimum Age: 26-
INT]
Education/General
Knowledge (INT) (4) -- You have an BS in
science with the following skills:
Master of Sciences (20, 20) [Position
limit: Researcher] [Minimum Age: 28- INT]
Education/General
Knowledge (INT) (5) -- You have an MS in a
specified science with the following skills:
Doctorate of Science (25, 24) [Position
limit: Lab Director] [Minimum Age: 29 -
INT]
Education/General
Knowledge (INT) (6) -- You have a PhD in a
specified science with the following skills:
Specialist of Science (30, 28) [Position
limit: None] [Minimum Age: 30 - INT]
Education/General
Knowledge (INT) (7) -- You have a PhD in a
specified science and post-graduate studies with the
following skills:
*
Elective Sciences (INT): Anatomy, Astronomy,
Biology, Botony (Req. Biology 2), Chemistry, Genetics
(Req. Biology 6), Geology (Req. Physics 4), Forensics
(Req. Biology 2, Physics 2, Chemistry 2), Mathematics,
Microbiology (Req. Biology 4, Chemistry 2), Oceanography
(Req. Biology 2, Chemistry 2), Physical Anthropology
(Req. Anatomy 4), Physics (Req. Math 6), Zoology (Req.
Biology 4)
**
Elective Tech Skills for Sciences (TECH):
AeroTech (2), AV Tech (2), CyberTech (2), Demolitions
(2), Electronics, GyroTech (3), Weaponsmith (2)
For more informations see Education
Packs.
Playing the Scientist in
FFRP:
Scientists in 2020, just as today, are creative
and imaginative people, but they are often distracted
from the seemingly mundane tasks of daily life by the
excitement of new discoveries and ideas. They are a
curious dichotomy of scientific passion and objective
detachment that makes them an enigma to general society.
Quite often they consider themselves above the common
laws that govern society, relating better to ideas and
tech than they do to people.
Earnings:
Lab Tech
|
Lab Assistant
|
Assistant Researcher
|
Researcher
|
Lab Director
|
Department Head
|
1,000/month
|
3,000/month
|
5,000/month
|
7,000/month
|
10,000/month
|
15,000/month
|
Note: Each patented invention will provide 10 times your
monthly earnings annually in royalty checks. You will get
your first royalty check 3 months after patent. To get your
invention patented, talk to a master op.
|